We have taken an hdri of a room. We surveyed that room and built it in max. We also know the position of the camera that shot the hdri. What we want to do is re-project this HDRI image onto the geometry in the scene to get better reflections and lighting. I remember hearing about a similar technique being used in Real Steel. Any ideas how to get a 360 camera mapped projection in Vray?
thanks,
-chad
thanks,
-chad
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