Hi,
I just did some tests with VRayGLSL and it looks awesome. I have one question though: is it possible to hide (maybe compile) source code of a shader if I cannot publish it as open source?
I just did some tests with VRayGLSL and it looks awesome. I have one question though: is it possible to hide (maybe compile) source code of a shader if I cannot publish it as open source?
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