ive done various tests and proxies created in max can be opened in maya, and vice versa. however, to get a scene of trees from max into maya, i collapsed the preview meshes into editable meshes and exported as fbx... this way the maya guy can import those, load the proxy, and use an objectreplacer to replace the meshes with instances of the proxy, taking rotation and scale and materials from the placeholders. .. so far so good..
buuuuut! the proxy in max has a multisubobject material assigned to it. (bark leaves etc)
bring that into maya, but there is no equivalent to multisubobject in maya. so, how to assign the correct materials to the correct faces of the proxy in maya?!
this is a real killer problem as we have a lot of pressure to get this working asap. (i did warn them...)
to make matters worse im working remotely to the maya guy, and dont know a bean about the software.
buuuuut! the proxy in max has a multisubobject material assigned to it. (bark leaves etc)
bring that into maya, but there is no equivalent to multisubobject in maya. so, how to assign the correct materials to the correct faces of the proxy in maya?!
this is a real killer problem as we have a lot of pressure to get this working asap. (i did warn them...)
to make matters worse im working remotely to the maya guy, and dont know a bean about the software.
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