i need a matte of some glass in my scene, but i need it to be
a) invisible in the render
b) cast shadows at about 50% opacity
c) show up as a solid in multimatte.
seems this is an impossible combination.
if i use vray override i can get it 100% transparent, but casting shadows fine. however wahtever i do, if its transparent, the multimatte is transparent too.
this is very annoying!!
any suggestions|? ive tried all combinations of standard materials, vray materials, refraction, opacity, affect channels etc.etc.. cant seem to get the right combination.
a) invisible in the render
b) cast shadows at about 50% opacity
c) show up as a solid in multimatte.
seems this is an impossible combination.
if i use vray override i can get it 100% transparent, but casting shadows fine. however wahtever i do, if its transparent, the multimatte is transparent too.
this is very annoying!!
any suggestions|? ive tried all combinations of standard materials, vray materials, refraction, opacity, affect channels etc.etc.. cant seem to get the right combination.
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