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  • boolean material ??

    Hello,

    is it possible to make substraction boolean with a special kind of material that would be calculated on the fly when rendering instead of applying it to a mesh ?

    Thanks !

  • #2
    yes you can do it with the vray distance tex. its a bit fiddly as you need duplicate copies of geometry. im hoping that a more automated system could be built in future that takes the fiddlyness out of it.

    im sure somebody else will pipe up with a link, but have you tried searching the forums?

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    • #3
      did some search on boolean, but didn't see the vraydistance tex info...will check again.

      anyway, it would such a cool feature (if it works) because boolean (max ou pro-boolean) is really a pain...


      edit: found the post, with the sample ! wonderful !
      Last edited by muoto; 26-03-2012, 07:21 AM.

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      • #4
        Problem with the distance texture used as boolean is that its sloooooooowwwwwww...

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        • #5
          not sure exactly what it is you are trying to achieve but you could try a good old fashioned opacity map if you are just trying to cut holes into something.
          Simon

          .... . .-.. .--. .-.-.- .--. .-.. . .- ... . ... . -. -.. -.-. .... --- -.-. --- .-.. .- - .
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          Max2017.1 | Vray 3.70.01| win11
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          • #6
            yeah sure that works for a single plane, but when you want to create a hole in a mass, you need to boolean (with mtl or real boolean)

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            • #7
              it would be so cool if there's a substract material like a boolean operation... I second the wish.
              you could use it to make holes for lamps for example... the you don't have to make the holes in the mesh physically. when you move a lamp, then you don't have to move the "hole" too. a real time saver...

              best regards
              themaxxer
              Pixelschmiede GmbH
              www.pixelschmiede.ch

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              • #8
                well this is actually quite easy to do with the distance tex since it wouldnt be a true boolean, only the cieling geometry needs cutting, and since the lamp geometry stays, you dont need to cap any internal surfaces.

                just put a distance tex in the opacity on the cieling, referencing your lamp geometry.. e voila.

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                • #9
                  dont misunderstand me though.. a distance tex based boolean system with a user friendly interface and no need to create geometry duplicates would be awesome. combined carefully with the vray edges tex you can even put fillets on the boolean edges.

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                  • #10
                    Originally posted by super gnu View Post
                    well this is actually quite easy to do with the distance tex since it wouldnt be a true boolean, only the cieling geometry needs cutting, and since the lamp geometry stays, you dont need to cap any internal surfaces.

                    just put a distance tex in the opacity on the cieling, referencing your lamp geometry.. e voila.
                    wow, really great idea! I didn't thought about that... the distancetex is really powerful, but I don't use it much, a bad idea.
                    thanks

                    best regards
                    themaxxer
                    Pixelschmiede GmbH
                    www.pixelschmiede.ch

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                    • #11
                      might not be so simple actually... if your lamp is hollow inside ( likely) then the distance tex will only cut the cieling -inside- the lamp walls. youd likely end up needing a hidden, solid dummy object linked to the lamp for it to work properly,

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                      • #12
                        Originally posted by themaxxer View Post
                        a real time saver...
                        It will cost you additional render time.

                        Best regards,
                        Vlado
                        I only act like I know everything, Rogers.

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                        • #13
                          Boolean Mtl

                          You can achieve something similar to Boolean Material by using VrayDistanceTexture + VrayDisplacementMod!
                          Here is one example how to do it!

                          http://www.screenr.com/wqM8 - Part 1
                          http://www.screenr.com/TuM8 - Part 2

                          http://dl.dropbox.com/u/45398240/Cha...oolean_Mtl.max
                          Svetlozar Draganov | Senior Manager 3D Support | contact us
                          Chaos & Enscape & Cylindo are now one!

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