I have an interior scene with dozens of large crystal chandeliers. Each chandelier is over 1.5 m in diameter and has hundreds of individual crystals. As well each one has 30-40 small light sources inside it. I started by using mesh lights for the light sources (small, low geometry spheres with the VrayLights mtl applied). I'm finding the render times very slow, especially if direct lighting is turned on. Would it be better in this case to use vray lights instead? Are vray lights faster or more efficient than simple mesh lights? Cheers.
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hundreds of small chandelier lights: mesh lights or vray lights?
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if its many many point light sources youd be far better using omnis. if you must use area shadows ( and with 40 individual lights id suggest not) then you can, but this is what will kill your rendertimes. vraylights are probably better than meshlights in this regard, but ominis are best id say.
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rendering.ru had a plugin in the pipeline to speed up renderings with a lot of light sources, but I don't know if they release it at all.
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themaxxerPixelschmiede GmbH
www.pixelschmiede.ch
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yes, to recap my head to head comparison of lighting techniques, the order from fastest to slowest goes like this (keep in mind this is just for the chandelier lights, but holy crap I just did the count and there are 1641 of them!!)
1. spheres with vray light material without direct lighting on in the material
2. vray sphere lights
both of the above were relatively similar
3. Max omnis (much slower that the 2 above)
4. spheres with vray light material with direct lighting on in the material at 16 samples (extremely slow!)
here is the image for reference. The small chandeliers have 26 lights each, the large have 40. That is pretty close to the way they are lit in real life. I know it's a crazy amount of lights, but I tried a lot of things and couldn't find another way to light them that didn't look really bad.
Last edited by Rob Burns; 11-04-2012, 02:04 PM.
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Originally posted by super gnu View Postheheee! Ted Boardman i had a very nice evening with him once at the EUE in utrecht. what a top chap.
oh and that sounds strangely plausible about the omni/spotlight thing. typically 3dsmax hacky..
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