From Spot3D: This group allows you to override the 3ds Max Environment settings when reflections and refractions are calculated.
But when I have something in Environment map in Environment panel (3ds max) and put some texture to reflection environment override (V-Ray), I still see environment and reflection from Environment map of 3ds max, so how override works??
And when disable map in 3ds max environment and put texture only to reflection environment override in V-Ray, texture is barelly see in reflection, so I dont get it, am I doing something wrong?
But when I have something in Environment map in Environment panel (3ds max) and put some texture to reflection environment override (V-Ray), I still see environment and reflection from Environment map of 3ds max, so how override works??
And when disable map in 3ds max environment and put texture only to reflection environment override in V-Ray, texture is barelly see in reflection, so I dont get it, am I doing something wrong?
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