Some have reported having textures not show up over their render farm. One possible cause proposed is that Microsoft sometimes limits the number of simultaneous accesses to a file in certain network environments. ( ie, a network that would be made up of completely Windows 7 machines, and not Windows Server.) That being said, despite my research - I am unable to find out what the maximum number of simultaneous file accesses a Windows 7 64 bit network can have.
Another cause reported is that the distributed rendering does not like mapped drives. (Map all nodes to the x:/ drive on the main wworkstation.)
Most suggest using the network path to your textures even in the workstation, so that all machines look to the same network locale.
As an alternative, I am considering using Goodsync to synchronize the textures across my small network. That way, each computer would simply access the textures from its own hard drive. Goodsync 9 has almost instant syncing of average sized folders. Is there any holes in this idea? (Goodsync is a great software. I already use it to keep redundancy between my laptop & desktop work directory.)
Thanks.
Another cause reported is that the distributed rendering does not like mapped drives. (Map all nodes to the x:/ drive on the main wworkstation.)
Most suggest using the network path to your textures even in the workstation, so that all machines look to the same network locale.
As an alternative, I am considering using Goodsync to synchronize the textures across my small network. That way, each computer would simply access the textures from its own hard drive. Goodsync 9 has almost instant syncing of average sized folders. Is there any holes in this idea? (Goodsync is a great software. I already use it to keep redundancy between my laptop & desktop work directory.)
Thanks.
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