ive been tasked with wringing every second of rendertime saving out of a huge model. has to render in 5 mins a frame,at full HD, and look great. its about 36000 objects spread over several km. in its initial state its approaching 40 mins a frame and looking ok ish.
anyway im at the point where the processsing of instances and bitmaps and other guff that happens before rendering commences is a significant portion of the whole rendertime.
in particular it gets stuck on "loading bitmaps, map#19" for about 20 seconds. i tried looking in the material browser and searching for map #19, but nothing comes up.. this could either be due to the crapness of the material browser, or vray naming things differently?
if it says "loading bitmaps" does that rule out any procedural textures?
anyone know how to track down this elusive map#19?
while we are on the subject, anyone got any nice tricks to really make vray fly?
planning to swap sun for a direct light with a shadow map... but i suspect this may take longer. could also use scripting to select all materials with glossies below say, 0.8 and turn them off, or swap to specular highlights only..
tried turning off map filtering but that made things look really crap. also cant really drop the aa any more as its animation and has lots of nice fine detail in the distance.
any ideas most appreciated.
anyway im at the point where the processsing of instances and bitmaps and other guff that happens before rendering commences is a significant portion of the whole rendertime.
in particular it gets stuck on "loading bitmaps, map#19" for about 20 seconds. i tried looking in the material browser and searching for map #19, but nothing comes up.. this could either be due to the crapness of the material browser, or vray naming things differently?
if it says "loading bitmaps" does that rule out any procedural textures?
anyone know how to track down this elusive map#19?
while we are on the subject, anyone got any nice tricks to really make vray fly?
planning to swap sun for a direct light with a shadow map... but i suspect this may take longer. could also use scripting to select all materials with glossies below say, 0.8 and turn them off, or swap to specular highlights only..
tried turning off map filtering but that made things look really crap. also cant really drop the aa any more as its animation and has lots of nice fine detail in the distance.
any ideas most appreciated.
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