Is there any way to make a reflective matte object?
I want to isolate a reflection with it's own alpha channel.
Similar to casting a shadow on a matte object and getting alpha channel info where the shadow has fallen.
I'm integrating some CG into live action, and the comp artist wants a reflection in a window, but only wants what's reflected...no background plate information. (apparently so they can change the back plate during comp)
Is there a way, and if so, how do I do it?
I want to isolate a reflection with it's own alpha channel.
Similar to casting a shadow on a matte object and getting alpha channel info where the shadow has fallen.
I'm integrating some CG into live action, and the comp artist wants a reflection in a window, but only wants what's reflected...no background plate information. (apparently so they can change the back plate during comp)
Is there a way, and if so, how do I do it?
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