Hi!
I've created a displacement map in mudbox: black is a hole, middle gray no change, white the mesh go up.
Using the 3dsmax displace modifier I've to check the "luminace Center" and set it to 0.5.
Using the Vraydisplacementmod what's the method?
I'm playing with "Shift" "Water Level" and "Texmap min/max" to have the same result but with not success.
Thanks a lot!
P.s.
What about if I use the Displacement material slot? It consider automatically "luminance center" to 0.5?
I've created a displacement map in mudbox: black is a hole, middle gray no change, white the mesh go up.
Using the 3dsmax displace modifier I've to check the "luminace Center" and set it to 0.5.
Using the Vraydisplacementmod what's the method?
I'm playing with "Shift" "Water Level" and "Texmap min/max" to have the same result but with not success.
Thanks a lot!
P.s.
What about if I use the Displacement material slot? It consider automatically "luminance center" to 0.5?
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