Most of my interior projects have polished marble pilasters, floors and other elements. I've been experimenting with the reflection in my Vray marble material using falloff in the relection and reflect glossiness slots as well as trying Fresnel variables but nothing I do seems to adequately replicate the properties of the actual marble. For example, in the sample sitting at my desk, the reflections of the overhead light fixtures are much more vivid than the reflections of the room itself which are barely noticable. I've concluded that this is because the light eminating from the fixture is reflected back to my eye whereas the light bouncing off room materials is mostly absorbed. This had led me to wonder if it would be possible to seperate the values of the highlight reflection levels from the standard reflection levels similar to the way glossiness can be seperated from highlight and reflection. Or, perhaps I could select which objects I want to reflect or even give objects a reflection contribution number. Anyway, just my thoughts as I work through the issue. And of course, if there are better solutions I'd love to hear them.
Craig
Craig
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