I am using 1.09.03n with 3dsmax6. Almost completely bald pulling my hair out over this!
I have an opacity map for my model, it is pure black (0,0,0) and pure white (255,255,255).
I use a Vray material on my model, put the opacity map in the refraction slot and set the IOR at 1.0.
I cannot achieve complete transparency on my model! So I tested the same map with a standard max material and same opacity map, and it looks fine, however it takes 1 hour more to render! This is for an animation and I can not afford an hour more per frame.
I read about an opacity workaround and tried it, but it didn't seem to work very well (edges very jagged). I don't think I have the wrapper set up right,
I use a Blend material
The opacity map is in the mask slot.
The color map is in the first slot
The vray material wrapper is in the second slot.
I have "matte surface" checked in the mtlwrapper.
Can anyone please lend a hand here?
Thanks!
I have an opacity map for my model, it is pure black (0,0,0) and pure white (255,255,255).
I use a Vray material on my model, put the opacity map in the refraction slot and set the IOR at 1.0.
I cannot achieve complete transparency on my model! So I tested the same map with a standard max material and same opacity map, and it looks fine, however it takes 1 hour more to render! This is for an animation and I can not afford an hour more per frame.
I read about an opacity workaround and tried it, but it didn't seem to work very well (edges very jagged). I don't think I have the wrapper set up right,
I use a Blend material
The opacity map is in the mask slot.
The color map is in the first slot
The vray material wrapper is in the second slot.
I have "matte surface" checked in the mtlwrapper.
Can anyone please lend a hand here?
Thanks!
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