Hey guys am trying to figure out how to get ride of the zdepth jaggies on the edges when rendering a depth pass, i though i remember seeing a filter option in a previous build... i could be wrong
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Zdepth jaggies
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i am not using adaptive subdivision am using Adaptive DMCLast edited by kriscabrera15; 07-06-2012, 06:07 AM.
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The filter option is still there - part of the "Selected Element Parameters" groupbox right under render elements list (i.e., it's not part of the Vray ZDepth Parameters" rollout.www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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AFAIK zdepth isn't antialiased, and with good reason - the greyscale value represents a distance to an object, thus if the edges were antialised it would essentially "move" the edges either closer, or further away than they are, thus skewing the zdepth.Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/
www.robertslimbrick.com
Cache nothing. Brute force everything.
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Originally posted by Macker View PostAFAIK zdepth isn't antialiased, and with good reason - the greyscale value represents a distance to an object, thus if the edges were antialised it would essentially "move" the edges either closer, or further away than they are, thus skewing the zdepth.www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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Originally posted by kimgar View Posti think the jaggies in question is not AA related. i've had this before, but now i can't remember how i solved it except with the edaptive outline option. i think it was related to rendering without light or shadows or something...
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