hi... caustics problem... is there any way to differentiate between reflected and refracted caustics in vray? it would be great if there were seperate multipliers for each, but since there arent, what material properties control the strength of the two types?
i have a swimming pool, with vray lights set into the side of the pool.
the caustics reflected from the underside of the water surface onto the sides of the pool look great, but very little light escapes through the surface and up the walls around the pool... to get the caustics outside the pool bright enough, i have to completely bleach out those below the surface.
i have the water surface set to not cast shadows, it is a standard material with vray maps since it gives me more control over the opacity settings.
i tried a vray mat, but i have the same problem....
i have a fresnel falloff on the opacity since it makes the ripples in the water look lovely, but adjusting the opacity doesnt seem to help anyway.
ill post an image if necessary but i guess the problem is pretty self explanatory....
i have a swimming pool, with vray lights set into the side of the pool.
the caustics reflected from the underside of the water surface onto the sides of the pool look great, but very little light escapes through the surface and up the walls around the pool... to get the caustics outside the pool bright enough, i have to completely bleach out those below the surface.
i have the water surface set to not cast shadows, it is a standard material with vray maps since it gives me more control over the opacity settings.
i tried a vray mat, but i have the same problem....
i have a fresnel falloff on the opacity since it makes the ripples in the water look lovely, but adjusting the opacity doesnt seem to help anyway.
ill post an image if necessary but i guess the problem is pretty self explanatory....
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