ive mentioned this before, but its a bit annoying that, as far as i know, the only option for tiled images (i.e. load on demand, multiple LOD stuff) is exr, which only supports 16 or 32 bit.
since the vast majority of textures are 8 bit, we cannot take advantage of the massive file handling and efficient memory usage of tiled images, without converting to exr, which converts the images to `16 bit, which uses loads more ram, totally negating any benefits.
any suggestions? is there a file format ive missed? chaos... wanna write a new file format for textures?
cheers!
since the vast majority of textures are 8 bit, we cannot take advantage of the massive file handling and efficient memory usage of tiled images, without converting to exr, which converts the images to `16 bit, which uses loads more ram, totally negating any benefits.
any suggestions? is there a file format ive missed? chaos... wanna write a new file format for textures?
cheers!
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