I've been wondering lately about why Max displays RGB colors differently than other Windows programs. This came up recently when trying to match Pantone color 4545 C which is the same as RGB 213 203 159. In this simplified version of the problem I created a texture in Photoshop with RGB 213 203 159. As you can see it looks the same across many different windows programs.

But if I create a material in Max with RGB 213 203 159 it doesn't match, apparently because of the way Max deals with gamma (?).

In this example I can easily work around the issue by simply using the Material Editor's eye dropper and select the darker teapot with the Pantone texture but in day to day work it is a pain having to create a Photoshop texture with the correct RGB, map it to an object then use that to obtain the appropriate RGB in Max.
I'm sure there is an easier way and I'm just too dense to figure it out.
Craig
But if I create a material in Max with RGB 213 203 159 it doesn't match, apparently because of the way Max deals with gamma (?).
In this example I can easily work around the issue by simply using the Material Editor's eye dropper and select the darker teapot with the Pantone texture but in day to day work it is a pain having to create a Photoshop texture with the correct RGB, map it to an object then use that to obtain the appropriate RGB in Max.
I'm sure there is an easier way and I'm just too dense to figure it out.
Craig
Comment