I've been revisiting an old flythrough I did to get a better version for my online portfolio.
It's an office interior with several room areas, a fair amount of leather chairs, patterned glass, frosted glass and shiny metal ceiling light fittings with light mat tubes (those lights are particularly slow to render and still have a small bit of noise).
Anyway I've found that IRMap at 'low' settings, with detail enhancement on, lightcache at World scale at 3000 subdivs, glossies in lc, and then extra Ambient Occlusion from the global settings, is giving me a nice clean result at ok speeds.
(render is c 500 x 400)
I just want to check if this is a good method in theory or if the settings are going to be fighting each other?
Is detail enhancment with Low IRmap and added AO going to be similar and faster than medium IR Map and no detail enhance?
I've done loads of tests but lost track of it a bit!
It's an office interior with several room areas, a fair amount of leather chairs, patterned glass, frosted glass and shiny metal ceiling light fittings with light mat tubes (those lights are particularly slow to render and still have a small bit of noise).
Anyway I've found that IRMap at 'low' settings, with detail enhancement on, lightcache at World scale at 3000 subdivs, glossies in lc, and then extra Ambient Occlusion from the global settings, is giving me a nice clean result at ok speeds.
(render is c 500 x 400)
I just want to check if this is a good method in theory or if the settings are going to be fighting each other?
Is detail enhancment with Low IRmap and added AO going to be similar and faster than medium IR Map and no detail enhance?
I've done loads of tests but lost track of it a bit!
Comment