Been thinking.... shouldn't it be possible to represent most of the settings in the "Diffuse and sub-surface scattering layers" rollout with something very similar to a gradient ramp?
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I'm just having a super difficult time trying to figure out how to get a predictable result while I'm tweaking things, and was thinking it could be a better way of visualizing what the material is doing with light at different depths from the surface. But I guess this would make a little more sense for the MentalRay Fast Skin material than it would for VRay SSS2. I just need to scour the net for tuts, I guess.- Geoff
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Well if you only want it for visualization purposes, then it can be done - in fact, I already coded something similar to tell me what's going on inside the material for other purposes. It needs to be made more user-friendly though.
Best regards,
VladoI only act like I know everything, Rogers.
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+1
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