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difference between 3dsmax Bitmap and VrayHdri texture ?

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  • difference between 3dsmax Bitmap and VrayHdri texture ?

    Hi all, i read some posts that talk about using VrayHdri map to load normal bitmap files instead of using standard "bitmap" of 3dsmax.
    What are the advatages? less noise for textures? more speed? less memory usage?
    I notice that bitmap normally are "blurred" and i have to put blur value to 0,02, ec... to reach quality.
    Is the same for VrayHDRI textures?
    AH, if i have to load a normal 8bit texture in LWF have i to set gamma to 0,4545 or 2,2 (like the normal 3dsmax bitmap)?


    Regards.
    Render and Animation - WWW.IMERGO.IT

  • #2
    Currently the advantage of VRayHDRI is that is can load tiled OpenEXR textures and that it has some additional filtering options. In the next builds, it will also be able to load Mari- and Mudbox-style tiled textures.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      ok. thanks Vlado.
      Render and Animation - WWW.IMERGO.IT

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