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illuminated object reflections / GI

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  • illuminated object reflections / GI

    I am using a self illuminated object as a light (vraymtlwrapper with generate GI = 3).

    I don't want this object visible to camera, so I uncheck visible to camera in object properties.

    So far so good. It works well.

    But I also don't want the object to reflect, so I uncheck visible to reflection/refraction.
    After rendering, this object now stops casting GI (light).

    It seems that the visible to reflection/refraction button in object properties also turns off GI (or light) casting for that object.

    Is this a bug???

    I want this object to light the scene without being visible to camera or reflections.

    Thanks.

  • #2
    Try to put an output map in difusse slot of the base material with rgb level 3.
    www.gaell.com

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