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Can you tile using the displacement modifier?

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  • Can you tile using the displacement modifier?

    I'm just playing with the displacement modifier learning how to do decent grass. I was just wondering if it's possible to tile the bitmap used to create the displacement, like you can do with a UVW map?
    How come Psychics have to ask for your name?

  • #2
    Yes you can. Same results (as far as I know) with moderate use.
    You'll notice differences in memory consumption by tiling into the material vs tiling UVs via the UVmap modifier.


    ... of topic ...
    Ha ! Stretching a lot (A LOT!!) the bitmap then tiling the UVs will give very strange results and/or memory savings too...

    That's quite useless now... But that was fun to try.

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    • #3
      Can you tell me how i do it as i can't find it in the manual?
      How come Psychics have to ask for your name?

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      • #4
        It's all 3dsmax's features.

        Material editor
        At the top of the bitmap category, you'll notice the "tiling" entries...

        Modifiers
        Apply an UVWmap on the object you want to displace.
        And notice the same "tiling" entries...

        There's nothing to do with the disp modifier to tile bitmaps. It will use the UVs coordinates you gave him.

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        • #5
          hi zapcat

          look here for i.e.:

          http://www.chaoticdimension.com/foru...pic.php?t=5088

          greez
          ale
          ____________________________

          www.indivizuals.ch

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          • #6
            hello, i dont know if you are talking about this , but when i need a diferent tile to my vraydisplacement map, i only need to add one more uvw map, and put it in another chanel, remember that you need to set up displacement chanel the same than your secound uvw map.
            natal - brazil

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            • #7
              Thanks folks! All sorted now.

              Zap
              How come Psychics have to ask for your name?

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