Hi guys,
I have a question, and I am trying to find some inputs on the forum, but not much.
I work to liquids blending together through a vrayBlend shader, but unfortunately it seems that vrayBlend doesn't read the second fog value. Only the one from the base shader.
Fortunately, it works through a standard Blend shader.
So it is a limitation of vrayBlend shader, a bug or is there a way to address that ?
it would be really cool to be able to address the issue in the next update !
Thanks you !
Tanguy Bodivit
I have a question, and I am trying to find some inputs on the forum, but not much.
I work to liquids blending together through a vrayBlend shader, but unfortunately it seems that vrayBlend doesn't read the second fog value. Only the one from the base shader.
Fortunately, it works through a standard Blend shader.
So it is a limitation of vrayBlend shader, a bug or is there a way to address that ?
it would be really cool to be able to address the issue in the next update !

Thanks you !
Tanguy Bodivit
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