This is always something that I have never fully grasped. The reflection colour determines the strength of the reflection but how do we know what RGB value to put in there? From experience I use certain RGB values but I never know of its actually correct. In combination with fresnel it gets even more complicated and into the unknown. I know there are fresnel IOR values out there for certain materials so I tend to stick with these. There is also a difference between gamma 1 and gamma 2.2. Reflections appear much stronger if the same RGB value is used, so I usually reduce this, but again never sure how much to reduce it by or if it was correct in the first place.
I tend to stick in the IOR value I know and start at RGB 128, 128, 128 as a mid point for the reflection and either increase or decrease it depending on the results.
Typically for a super high glossy plastic type material I set the fresnel to 2 and set the RGB reflection to 120,120,120. It looks OK, but I never know if its actually correct. Just wondered how others go about this issue? Is it all just guess work or is there a table somewhere that has rough guides on RGB values against fresnel? I know that each plastic material would be different but I would have thought that there was sort of common starting point for the most common materials.
Thanks,
I tend to stick in the IOR value I know and start at RGB 128, 128, 128 as a mid point for the reflection and either increase or decrease it depending on the results.
Typically for a super high glossy plastic type material I set the fresnel to 2 and set the RGB reflection to 120,120,120. It looks OK, but I never know if its actually correct. Just wondered how others go about this issue? Is it all just guess work or is there a table somewhere that has rough guides on RGB values against fresnel? I know that each plastic material would be different but I would have thought that there was sort of common starting point for the most common materials.
Thanks,
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