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360 degree lighting solution/spherical camera.

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  • 360 degree lighting solution/spherical camera.

    so for various reasons i need to calculate a 360 degree lighting solution. i could of course animate a camera spinning 360 degrees, but i thought id be clever and just switch the camera i have to "spherical" (its a standard camera) override the fov to 360, and calculate my lighting. i also thought id give it a 2:1 aspect ratio in the render so i get the same lighting sample distribution horizontally and vertically.

    however when i start the lightcache solution i get a chunk in the middle of the render, doing a 180 degree slice, and the sides of the render white.


    what gives?


    Click image for larger version

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    and if im barking up the wrong tree here, is there any way to do what im trying to do?

    for now its back to the 360 degree animated camera..

  • #2
    Turn off the camera clipping planes...

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      ok!


      as always.. thanks Vlado.

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