Hey fellow 3DS users,
I am currently using the following book to improve my Vray Skills:
Architectural Rendering with 3DS Max and Vray by Markus Kuhlo and Enrico Eggert
http://www.amazon.co.uk/Architectural-Rendering-V-Ray-Photorealistic-Visualization/dp/0240814770/ref=sr_1_1?s=books&ie=UTF8&qid=1352208207&sr=1-1
To clarify, I am using official versions of
3DS Max 2013 and Vray 2.3
and use an NVidia GeForce GTX 680
Basically when I apply some materials from my material editor to an object they appear black.
Looking around, this is a fairly common issue, but everyone seems to have an answer that helps other people, but nothing is working for me
So far I have tried the following:
- Using Different drivers: Open GL, Direct 3D and Nitrous
- Turning scene lights on an off.
- Using default lights with <2 lights>
- Turning Smooth Highlights on and off
- Shortcut ‘6’ (recommended by someone)
- Shortcut ‘Ctrl + I’ (recommended by someone)
- Shaded materials without maps, Shaded material with maps, Realistic materials without maps, Realistic materials with maps
- Textures Box (enabled)
- Viewcube > Configure > Improve Quality Progressively on and off
- Re-install 3DS Max 2013
- Environment Lights on and off
- Environment light white and black
- Add an additional Vray light to the scene to try and light the black material
- View options: Shaded / Edge face / Realistic
Oh...and I have also tried multiple renderer settings.
Currently set to:*
Production: V-ray Adv 2.30.01
Material Editor: V-ray Adv 2.30.01
Activeshade: V-ray RT 2.30.02
All have tried, all have failed!
Anyone have any idea what is going on? Feel free to ask questions
Please Help.
I am currently using the following book to improve my Vray Skills:
Architectural Rendering with 3DS Max and Vray by Markus Kuhlo and Enrico Eggert
http://www.amazon.co.uk/Architectural-Rendering-V-Ray-Photorealistic-Visualization/dp/0240814770/ref=sr_1_1?s=books&ie=UTF8&qid=1352208207&sr=1-1
To clarify, I am using official versions of
3DS Max 2013 and Vray 2.3
and use an NVidia GeForce GTX 680
Basically when I apply some materials from my material editor to an object they appear black.
Looking around, this is a fairly common issue, but everyone seems to have an answer that helps other people, but nothing is working for me
So far I have tried the following:
- Using Different drivers: Open GL, Direct 3D and Nitrous
- Turning scene lights on an off.
- Using default lights with <2 lights>
- Turning Smooth Highlights on and off
- Shortcut ‘6’ (recommended by someone)
- Shortcut ‘Ctrl + I’ (recommended by someone)
- Shaded materials without maps, Shaded material with maps, Realistic materials without maps, Realistic materials with maps
- Textures Box (enabled)
- Viewcube > Configure > Improve Quality Progressively on and off
- Re-install 3DS Max 2013
- Environment Lights on and off
- Environment light white and black
- Add an additional Vray light to the scene to try and light the black material
- View options: Shaded / Edge face / Realistic
Oh...and I have also tried multiple renderer settings.
Currently set to:*
Production: V-ray Adv 2.30.01
Material Editor: V-ray Adv 2.30.01
Activeshade: V-ray RT 2.30.02
All have tried, all have failed!
Anyone have any idea what is going on? Feel free to ask questions
Please Help.
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