Hi,
as I worked on this project I run in the problem, that the LC pass extreme slow down, if displacement was enabled. I suppose so the rendering would need a week or a month. But I found, if I calculated the LC pass without displacement (global displacement amount at 0) and used the cached LC for the final calculation (IM + final pass) with displacement, than the rendering was quick done. So, maybe this problem can be solved at the core code, but an easy solution would be to add an option at the displacement options like " don't use for secondary GI"
Regards,
Micha
as I worked on this project I run in the problem, that the LC pass extreme slow down, if displacement was enabled. I suppose so the rendering would need a week or a month. But I found, if I calculated the LC pass without displacement (global displacement amount at 0) and used the cached LC for the final calculation (IM + final pass) with displacement, than the rendering was quick done. So, maybe this problem can be solved at the core code, but an easy solution would be to add an option at the displacement options like " don't use for secondary GI"
Regards,
Micha
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