I couldn't find any reference to this anywhere so apologies if it has already been covered.
I'm trying to optimise the memory footprint of the scene. I have discovered the joys of tiled EXR maps loaded with the vrayHDRI map which has made a huge difference.
I was going to search for memory heavy "summed area" filtered textures, but having converted all bitmap maps to vrayHDRI maps, there is no longer this option.... which made me think, what should I know about how the vrayHDRI maps are filtered?
Does the vrayHDRI not apply filtering (ie like the normal bitmap texture with filtering set to 'none')?
Thanks!
I'm trying to optimise the memory footprint of the scene. I have discovered the joys of tiled EXR maps loaded with the vrayHDRI map which has made a huge difference.
I was going to search for memory heavy "summed area" filtered textures, but having converted all bitmap maps to vrayHDRI maps, there is no longer this option.... which made me think, what should I know about how the vrayHDRI maps are filtered?
Does the vrayHDRI not apply filtering (ie like the normal bitmap texture with filtering set to 'none')?
Thanks!
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