Hi everybody
I am a big fan of VraySoftbox - really helps with beautiful product lighting.
I am having trouble creating a studio-like lighting though because the black part of my softbox gradients will be reflected and visible as black if there is another light source behind the light.
Because lights are on top of each (or rather behind each other, especially when using a dome light as a base light) the gradient I want to be reflected on the surface will also have the black part.
Which is not how it would work in a dome lighting environment for e.g. a car photoshoot. The lights and their highlights would mix with each other on the studios wall or the paper-dome and thus black parts will not show.
Now I gave up on the idea on using Vraylights to achieve this, because VrayLight doesnt support opacity. No way to make a vray light transparent by a map, right?
Now I am using the Vray light material on a plane mesh, using softbox map in the the opacity slot as well...I thought naturally just the bright part of the map will be visible and the black parts will become transparent. But apparently its not like that..even when the opacity map is totally black, the light material is still visible and thus the black part of the softbox gradient too.
How can I achieve what I want to do?
Thank you. Any help is appreciated.
Manuel
I am a big fan of VraySoftbox - really helps with beautiful product lighting.
I am having trouble creating a studio-like lighting though because the black part of my softbox gradients will be reflected and visible as black if there is another light source behind the light.
Because lights are on top of each (or rather behind each other, especially when using a dome light as a base light) the gradient I want to be reflected on the surface will also have the black part.
Which is not how it would work in a dome lighting environment for e.g. a car photoshoot. The lights and their highlights would mix with each other on the studios wall or the paper-dome and thus black parts will not show.
Now I gave up on the idea on using Vraylights to achieve this, because VrayLight doesnt support opacity. No way to make a vray light transparent by a map, right?
Now I am using the Vray light material on a plane mesh, using softbox map in the the opacity slot as well...I thought naturally just the bright part of the map will be visible and the black parts will become transparent. But apparently its not like that..even when the opacity map is totally black, the light material is still visible and thus the black part of the softbox gradient too.
How can I achieve what I want to do?
Thank you. Any help is appreciated.
Manuel
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