Heya Folks,
Just thinking about some of our setup at the minute and looking at optimizing render times. I'm working at film res on a lot of big vehicle stuff with complex materials, and I'm noticing the extra load that having a dirt map puts on to the render times. I was going to spend a bit of time seeing could I optimize things to get the best combination of render time and acceptable quality, but on simple tests I'm noticing that the AO pass adds maybe a 20% penalty on top of the render time. With the unified sampling methods being a careful balancing act do most people just break out the matte and utility parts into a separate render with the AO stuck in here instead? Anyone working on film vfx care to share their experience?
Cheers!
John
Just thinking about some of our setup at the minute and looking at optimizing render times. I'm working at film res on a lot of big vehicle stuff with complex materials, and I'm noticing the extra load that having a dirt map puts on to the render times. I was going to spend a bit of time seeing could I optimize things to get the best combination of render time and acceptable quality, but on simple tests I'm noticing that the AO pass adds maybe a 20% penalty on top of the render time. With the unified sampling methods being a careful balancing act do most people just break out the matte and utility parts into a separate render with the AO stuck in here instead? Anyone working on film vfx care to share their experience?
Cheers!
John
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