Hello,
recently I was asked by one of our customers if it is possible to generate a sculpture made of clouds using CGI. Take a look at the attachment to understand what I mean. I tested it with VrayEnvironmentFog inside a closed volume (the geometry of the sculpture) and got quite good results using some complex noise textures in the fog density. However, as you can see in the references, the edge of the clouds are very jagged and irregular. That is hard to achieve using EnvFog. When I fill the volume, I get a very hard edge. I can use the fadeout option, but that is just a kind of falloff. What I am looking for is a way to generate more complex transitions and edges. What do you think?
Regards
Oliver
recently I was asked by one of our customers if it is possible to generate a sculpture made of clouds using CGI. Take a look at the attachment to understand what I mean. I tested it with VrayEnvironmentFog inside a closed volume (the geometry of the sculpture) and got quite good results using some complex noise textures in the fog density. However, as you can see in the references, the edge of the clouds are very jagged and irregular. That is hard to achieve using EnvFog. When I fill the volume, I get a very hard edge. I can use the fadeout option, but that is just a kind of falloff. What I am looking for is a way to generate more complex transitions and edges. What do you think?
Regards
Oliver
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