Hi,
I am rendering a few objects in a clean white environment, lit by vraylights. All is fine, but now I need to render the same thing, but in a dark environment. The floor/background objects simply changes from white to dark green.
This introduces tons of noise in the shadows on the floor. Reducing the adaptive amount in the vray dmc sampler from 0.85 to 0.2 is the only thing that really helps, but this doubles the rendertime.
So I was wondering if there is a way to tell vray to only use this low adaptive amount on the floor object, and the 0.85 setting on everything else?
(I would prefer not having to split the render in 2 passes)
I can also increase the light subdivs a lot, but this also affects the shadows on lighter objects that don't need better sampling.
Any help/tips are welcome
Cheers,
Wouter
I am rendering a few objects in a clean white environment, lit by vraylights. All is fine, but now I need to render the same thing, but in a dark environment. The floor/background objects simply changes from white to dark green.
This introduces tons of noise in the shadows on the floor. Reducing the adaptive amount in the vray dmc sampler from 0.85 to 0.2 is the only thing that really helps, but this doubles the rendertime.
So I was wondering if there is a way to tell vray to only use this low adaptive amount on the floor object, and the 0.85 setting on everything else?
(I would prefer not having to split the render in 2 passes)
I can also increase the light subdivs a lot, but this also affects the shadows on lighter objects that don't need better sampling.
Any help/tips are welcome
Cheers,
Wouter
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