I have a client I do a lot of interior images for; they use a lot of manifestation on their meeting room glass.
I have developed a vrayblend material to apply to the glass, the problem occurs, when I create a ambient occlusion pass, the manifestation renders black/dark grey as I have told the vraydirt material (AO)to exclude the glass model.
This is fine for stills and works great, and is fairly easy to overcome by painting it white in Photoshop. But when it comes to an animation the problem increases!
I have attached images and just wondered what other people do for manifestation and ambient occlusion passes?
![Click image for larger version
Name: glass diffuse.jpg
Views: 1
Size: 62.1 KB
ID: 877030](filedata/fetch?id=877030&d=1715945168)
PS. To reduce rendertime for the animation i made the manifestation a solid white vray material instead of having any refraction (the client didin`t notice!) but the problem still occurs!
Cheers
I have developed a vrayblend material to apply to the glass, the problem occurs, when I create a ambient occlusion pass, the manifestation renders black/dark grey as I have told the vraydirt material (AO)to exclude the glass model.
This is fine for stills and works great, and is fairly easy to overcome by painting it white in Photoshop. But when it comes to an animation the problem increases!
I have attached images and just wondered what other people do for manifestation and ambient occlusion passes?
PS. To reduce rendertime for the animation i made the manifestation a solid white vray material instead of having any refraction (the client didin`t notice!) but the problem still occurs!
Cheers
Comment