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Vray Specular Level Override

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  • Vray Specular Level Override

    Is there any way to override the Specular Level of a Vray material, like you can in a Standard Max material? Trying to get highlights in a particular area and can do it with a Standard Max material by added a map to the Specular Level Channel. Tried to add the map in the Glossiness Channel of a Vray material, but did nothing. Any answers out there?

    Thanks in advance

  • #2
    That would be the reflect channel for a VRayMat. This was a hot topic for a while so I'd suggest a search for more details.

    --Jon

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