Actually I thought the problem of outlining only visible edges was still there with normal Mesh objects, but actually it just appears on imported CAD data (BodyObjects, which did only show the Nurbs curves instead of the generated mesh triangles). So I'm good. But I saw it mentioned in another thread that the TurboSmooth bug (of subdivided VRayEdge lines) is pretty much there... so yeah, go ahead and fix that instead
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