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It's because the irradiance map does not store information about specular illumination, just diffuse lighting. Calculating speculars would require full evaluation of the light again, which is what the "Store with irradiance map" option is trying to avoid.
As a work-around, you can use an omni light that affects speculars only.
yeah i worked that out just after posting the message.
I actually have set up a spot light that affects spec only with the same area shadows as the vray light.
thanks.
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