Yes, we have a potential job in which we need to be able to render a massive number of particles, ideally millions. And we wish to do this with Particle Flow and of course, VRay.
We are hitting memory restrictions at several hundred thousand. And we are using the bare minimum geometry - 4 sided squares.
Our systems are 1 gig ram, others 512.
Instancing seems to be able to render them faster, but doesn't seem to be any lighter on memory.
My question is: Can Vray be optimized to do this? Are there settings I'm unaware of that can help us do this? Also, would the new build capable of rendering unlimited polygons be helpful here? We use MAX 6 and I understand it is currently only for MAX 5 so that would be a problem.
Vlado, what are your thoughts on this issue? Surely millions of particles are required for film work so I assume it must be possible.
Any info would be greatly appreciated.
Thanks,
-Richard
We are hitting memory restrictions at several hundred thousand. And we are using the bare minimum geometry - 4 sided squares.
Our systems are 1 gig ram, others 512.
Instancing seems to be able to render them faster, but doesn't seem to be any lighter on memory.
My question is: Can Vray be optimized to do this? Are there settings I'm unaware of that can help us do this? Also, would the new build capable of rendering unlimited polygons be helpful here? We use MAX 6 and I understand it is currently only for MAX 5 so that would be a problem.
Vlado, what are your thoughts on this issue? Surely millions of particles are required for film work so I assume it must be possible.
Any info would be greatly appreciated.
Thanks,
-Richard
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