ive gt a scene lit by a domelight and some selfilluminated materials (small objects) with one bounce of bruteforce gi.
i have had to set up this scene quickly so im using broad fixes to get good image quality.. optimising for rendertime comes later.
bf is on 64 subdivs, aa is on 2/20, domelight with rendered studio lighting hdr has 64 subdivs also. most refs /refractions have 8 or 16 subdivs.
ive got the adaptive amount set to 0.85 (and ive tried at 1 too.), and am using the noise threshold and global subdivs multiplier to try to get a clean render.
strangely enough, it looks quite clean in most areas with a subdiv multiplier of 3, and a noise threshold of 0.003.
however a few areas are still really grainy (mainly ones lit by /reflecting the small selfilluminated objects)
and ive found even turning the noise threshold to an insane 0.001 and global subdivs up to 15, it doenst seem to get any cleaner.. both gi and reflection render elements are really grainy in those areas.
finally i turned the global subdivs up to 100 just to see, and it looked worse! and strangely had blotches a few pixels across..
needless to say rendertimes were ugly too.
i have had to set up this scene quickly so im using broad fixes to get good image quality.. optimising for rendertime comes later.
bf is on 64 subdivs, aa is on 2/20, domelight with rendered studio lighting hdr has 64 subdivs also. most refs /refractions have 8 or 16 subdivs.
ive got the adaptive amount set to 0.85 (and ive tried at 1 too.), and am using the noise threshold and global subdivs multiplier to try to get a clean render.
strangely enough, it looks quite clean in most areas with a subdiv multiplier of 3, and a noise threshold of 0.003.
however a few areas are still really grainy (mainly ones lit by /reflecting the small selfilluminated objects)
and ive found even turning the noise threshold to an insane 0.001 and global subdivs up to 15, it doenst seem to get any cleaner.. both gi and reflection render elements are really grainy in those areas.
finally i turned the global subdivs up to 100 just to see, and it looked worse! and strangely had blotches a few pixels across..
needless to say rendertimes were ugly too.
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