Hello everyone,
I have a simple question (I think) but hard to find an answer.
So we have Color2bump and bump2normal plugins.
Idealy I would like to generate normal map from the diffuse.
I tried to use Color2bump but I just generate a bump map not a normal map (I think).
So I went to bump2normal. But there, I have a preview texture which is always in the same color.
I have the blue pink color in tangent space and the well know blue color in the other mode.
So what is the correct way to do it?
And if it's by using the bump2normal which mode do I need to use? (I would think tangent space but the pink color doesn't confort me. I'm used to work in tangent space and to have blueish normal map.)
Thanks for your comments !
I have a simple question (I think) but hard to find an answer.
So we have Color2bump and bump2normal plugins.
Idealy I would like to generate normal map from the diffuse.
I tried to use Color2bump but I just generate a bump map not a normal map (I think).
So I went to bump2normal. But there, I have a preview texture which is always in the same color.
I have the blue pink color in tangent space and the well know blue color in the other mode.
So what is the correct way to do it?
And if it's by using the bump2normal which mode do I need to use? (I would think tangent space but the pink color doesn't confort me. I'm used to work in tangent space and to have blueish normal map.)
Thanks for your comments !
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