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Why would you ever use VRAY with Bake3D.....

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  • Why would you ever use VRAY with Bake3D.....

    Since MAX 5 and 6 already renders to texture and VRAY Bake3D does not use any of the advanced VRAY graphic render engine capabilities, why is there a Bake3D application??

    Ever screenshot I have seen of Bake3D render scenes as well as MAX r.t.t. scenes looks like the typical MAX scanline renders. Nothing Photo-realistic at all. Why bother?

    Is Bake3D ever going to offer Photo-realistic rendered textures so we can import them into real-time 3D engines?

    Anybody else know of a render engine that has an advanced engine that can Bake the textures using all the features?

  • #2
    finalrender for example.
    I dont know how works the max texture baker with vray.
    If works perfectly then not much reason to be for bake3d,
    but I think thats the reason why it is.
    Same at Fr's Tbaker utility.

    I have seen some really good, far not scanline looking stuff.
    searh the internet, or even this forum you might find some.

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    • #3
      Re: Why would you ever use VRAY with Bake3D.....

      ... and VRAY Bake3D does not use any of the advanced VRAY graphic render engine capabilities, why is there a Bake3D application??
      Eh, which capabilities does it not use??
      Cheers,

      /Thomas
      Eyecadcher Media

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      • #4
        bake3d can bake GI information. which is one good reason for using it. its also usefull for baking procedural maps as well to flat images

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