I can't seem to get VRayDirt to work in the Bump channel.
It crashes Max when used as a Displacement map since it is geometry dependent, but it shouldn't have a problem to act as a bump map.
Any idea for how to make it work?
It crashes Max when used as a Displacement map since it is geometry dependent, but it shouldn't have a problem to act as a bump map.
Any idea for how to make it work?
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