Hi all,
sorry if the answers to these questions are basic for Vray+Max-users, but I'm by far not as proficient with Max yet as I am with Maya.
I'm trying to paint the initial and bend directions on a character mesh using the VrayFurStyler modifier and cannot get the VrayFur to closely hug the surface. It works on a flat plane, but I even have trouble on a sphere. What values or combinations of values do I need to paint/adjust in order for the fur to more or less closely hug the surface and still point in the desired direction without the tips penetrating into the underlying surface?
Also, where are the vertex color maps painted with the VrayFurStyler stored, to ie get at them for further editing in Photoshop?
Is VrayFur as dependent on UV direction as MayaFur and should I lay out UV's appropriate to an inital inclination direction, ie 0>1 in V?
I've been playing with VrayFur for a little bit now as an alternative to MayaFur rendered with PRman and I think this has some really great potential, especially once it has more control options added ( ie ability to distribute knots along the strand with bias toward either the tip or root)! So far it's been rendering pretty fast as well, even with GI etc, and looks great!
Cheers!
sorry if the answers to these questions are basic for Vray+Max-users, but I'm by far not as proficient with Max yet as I am with Maya.
I'm trying to paint the initial and bend directions on a character mesh using the VrayFurStyler modifier and cannot get the VrayFur to closely hug the surface. It works on a flat plane, but I even have trouble on a sphere. What values or combinations of values do I need to paint/adjust in order for the fur to more or less closely hug the surface and still point in the desired direction without the tips penetrating into the underlying surface?
Also, where are the vertex color maps painted with the VrayFurStyler stored, to ie get at them for further editing in Photoshop?
Is VrayFur as dependent on UV direction as MayaFur and should I lay out UV's appropriate to an inital inclination direction, ie 0>1 in V?
I've been playing with VrayFur for a little bit now as an alternative to MayaFur rendered with PRman and I think this has some really great potential, especially once it has more control options added ( ie ability to distribute knots along the strand with bias toward either the tip or root)! So far it's been rendering pretty fast as well, even with GI etc, and looks great!
Cheers!
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