We are running a project at the moment where the main exterior lighting is a HDR image. I have created a dome light and added the HDR, and have the subdivs set to around 32 (but I have tried 64).
No vray sun or sky.
Environment colour is black.
GI Environment (skylight) override is ticked on and set to black.
The HDR is instanced into the Reflection/Refraction environment override.
On some of my materials, I get bright speckles appearing. I have upped the samples on these materials to 32 or so, but I still get the issue. What is the best technique to get rid of these?
I am using a simple LC (1000-1500 samples) / Irmap ( typically 'high settings') setup.
The main reason we don't tend to use HDR lighting is because of these type of issues.
No vray sun or sky.
Environment colour is black.
GI Environment (skylight) override is ticked on and set to black.
The HDR is instanced into the Reflection/Refraction environment override.
On some of my materials, I get bright speckles appearing. I have upped the samples on these materials to 32 or so, but I still get the issue. What is the best technique to get rid of these?
I am using a simple LC (1000-1500 samples) / Irmap ( typically 'high settings') setup.
The main reason we don't tend to use HDR lighting is because of these type of issues.
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