I guess many of us have rendered some models or Logos in a studio environment,
often for use with an alpha channel.
For example a rotating Camera thats moving or opening a few Parts,
so you cant just do a flythrough to get the Lighting Solution.
So what is the best way to light and setup these animations?
I tried using a domelight with an HDR image, but often you have to testrender a lot of them
until you find something useful.
And you can't change it so easy if there are "clever" ideas from the client.
Most of the time I just place a lot of V-Ray rectangle lights around the object,
leave GI off, and play around with settings, positions,
and sometimes even the new softbox textures if the object is very reflective.
If the object has a lot of glossy parts,
it looks like the rendering is faster with GI and "use LC for Glossy" turned on.
I would use Ir-Map on single Frame Mode, medium anim preset, Min/Max both -1,
Hemispheric samples 90, and 50 interpolation.
Light Cache is usually on default with 1400 Samples, single Frame, use glossy=On.
Without GI I would use 8 or 16samples for the lights, DMC min 1 and Max 8,
Quadratic AA, Adaptive 0,95, and 0,008 Threshold.
Usually i am using a Vray Phys Cam with motion blur on and 1/50 shutter on 25 FPS.
So what's your workflow for these simple Animations?
often for use with an alpha channel.
For example a rotating Camera thats moving or opening a few Parts,
so you cant just do a flythrough to get the Lighting Solution.
So what is the best way to light and setup these animations?
I tried using a domelight with an HDR image, but often you have to testrender a lot of them
until you find something useful.
And you can't change it so easy if there are "clever" ideas from the client.
Most of the time I just place a lot of V-Ray rectangle lights around the object,
leave GI off, and play around with settings, positions,
and sometimes even the new softbox textures if the object is very reflective.
If the object has a lot of glossy parts,
it looks like the rendering is faster with GI and "use LC for Glossy" turned on.
I would use Ir-Map on single Frame Mode, medium anim preset, Min/Max both -1,
Hemispheric samples 90, and 50 interpolation.
Light Cache is usually on default with 1400 Samples, single Frame, use glossy=On.
Without GI I would use 8 or 16samples for the lights, DMC min 1 and Max 8,
Quadratic AA, Adaptive 0,95, and 0,008 Threshold.
Usually i am using a Vray Phys Cam with motion blur on and 1/50 shutter on 25 FPS.
So what's your workflow for these simple Animations?
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