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HDR Toning dialogue in Photoshop CS6 gone.....

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  • HDR Toning dialogue in Photoshop CS6 gone.....

    Hi,

    Im working with 32 bit images and when i want to convert these to 16 bits, in CS6, i dont see the HDR toning dialogue (where i would choose "Exposure and Gamma" to preserve the image without changes) so the result when converting is blown out, not all layers change, but it seems like these where i change adjustments do change, also the masks of these layers.

    Do you know how can i preserve my images/layers or bring back the CS5 HDR Toning?

    Thanks,

  • #2
    Try flattening the image 1st and then copy paste in 16 bit file or save as hdr and then down to 16 bit maybe...
    CGI - Freelancer - Available for work

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    • #3
      The problem is that i have a lot of render elements...

      Anyway the change is not so big, thanks

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      • #4
        If you have render elements that u screen and adjust layers then if you go from 32 bit to 16 then it naturally changes because 16 bit cant represent 32 bit colours and depth. Its normal. U should not do retouching on 32 bits if you know you will go down to 16/8.
        CGI - Freelancer - Available for work

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        • #5
          If you want to keep all the adjustment layers you can select the whole layer stack and convert it to a smart object and then covert to 16bit. Then you just need to go back to the smart object if you want to do any 32bit adjustments. I do this with almost every render regardless of adjustment layers so I can always access the full dynamic range without losing the functionality of 8 or 16bit.
          Brett Simms

          www.heavyartillery.com
          e: brett@heavyartillery.com

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          • #6
            Mmmm that makes sense, yep, since with other works the change to 16bit was made (though not showing the dialogue) with the Exposure and Gamma one

            Thank you!!

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            • #7
              Originally posted by simmsimaging View Post
              If you want to keep all the adjustment layers you can select the whole layer stack and convert it to a smart object and then covert to 16bit. Then you just need to go back to the smart object if you want to do any 32bit adjustments. I do this with almost every render regardless of adjustment layers so I can always access the full dynamic range without losing the functionality of 8 or 16bit.
              Thanks simmsimaging but this was not the problem, the thing is: i have VrayLightSelect in "Linear dodge (add)" mode to enboost the effect of that light, ok, if i change from 32 to 16 this effect is blow out a little bit, being more exposed. So yes, i think this would be inherit to the 32/16 bit data.
              Last edited by peprgb; 12-03-2013, 11:08 AM.

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              • #8
                Originally posted by peprgb View Post
                Thanks simmsimaging but this was not the problem, the thing is: i have VrayLightSlect in "Linear dodge (add)" mode to enboost the effect of that line, ok, if i change from 32 to 16 this effect is bloq out a little bit, being more exposed. So yes, i think this would be inherit to the 32/16 bit data.
                in 16/8 bit mode you should use Screen instead of (ADD) mode. its a fake way of making it ADD mode that looks very close....
                CGI - Freelancer - Available for work

                www.dariuszmakowski.com - come and look

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                • #9
                  Mmmm ok, so "Linear dodge (add)" wokrs fine only with 32 bit files? (i guess this is the reason of "linear" name?¿, all the LWF stuff, HDR...)

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                  • #10
                    The blending modes work differently because (as I understand it) the actual information in the files is different, there is no getting around that. Anyway, the smart object route will still work just fine - although you may wish to smart-object sub-sets of your layers to preserve some layering capacity. Anyway, if you don't want to flatten your layers together I don't think you have any other option except staying 32bit for the whole thing - which is a PITA in Photoshop.
                    Brett Simms

                    www.heavyartillery.com
                    e: brett@heavyartillery.com

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