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IM+LC Calculation for animation with Moving camera

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  • IM+LC Calculation for animation with Moving camera

    Hey

    A Little question.

    i am working on a scene of 3000 F with moving objects and moving camera - after reading here and there i found out that the best way for me is using this method http://www.spot3d.com/vray/help/200R...ials_anim2.htm
    as written in the tutorial .

    my question is : is there any way to speed up the calculation - it takes about 3-4 min for each frame to be calculated - in the overall it gets to almost one weak of gi calculation .

    is it possible to calculate each 3rd or 5th frame to speed up the calculation ?

    i am working on 1280*720 res.

    any settings that i can tweak ?

    thanks
    Dan

  • #2
    Hello Rufos

    The answer is no - rendering scenes with moving objects requires GI calculation on every frame, and 3-4 minutes per is a very acceptable render-time.
    You can speed up calculations by optimizing your scene for faster rendering , sometimes it is even possible to divide your scene on static and dynamic part , like to following example:
    http://www.spot3d.com/vray/help/200R...rials_anim.htm ... and you can render static objects with fly-through approach, http://www.spot3d.com/vray/help/200R...ials_imap2.htm and then render dynamic objects with moving-objects approach.
    Svetlozar Draganov | Senior Manager 3D Support | contact us
    Chaos & Enscape & Cylindo are now one!

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    • #3
      hey
      Thanks

      is it possible to calculate the gi in that method using multiply machines ?

      Thanks
      Dan

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      • #4
        Yes it is possible.
        You can split your animations to sub-animations, and send every piece to separate machine.
        You can also use Backburner and send every frame to a different machine.
        It is also possible to use Vray Distributed rendering and all machines will be used in the calculation of every frame.
        Svetlozar Draganov | Senior Manager 3D Support | contact us
        Chaos & Enscape & Cylindo are now one!

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        • #5
          wow Cool

          That is really nice .

          just one more question - if i decide to use the backburner method - is the LC will be calculated as well and backed in to the IR Map?

          Thanks

          Comment


          • #6
            Yes - when Irradiance Map is used as primary engine it will also store secondary bounce information - Light Cache or Brutte Force.
            Svetlozar Draganov | Senior Manager 3D Support | contact us
            Chaos & Enscape & Cylindo are now one!

            Comment


            • #7
              Edit:Solved- cast/drop shadows off on the transparent object fixed it

              Hey

              Thanks
              I just did some quick render test after i finished the calculation.
              The issue is that i have transparent cover on the top part of the image-( the screen) and in that part i receive noise and flickering - the rest of the frame is great .

              any tips on how to solve this ?

              Thanks
              Dan

              Click image for larger version

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              Last edited by Rufos; 03-04-2013, 02:26 AM. Reason: Edit

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