Just to add some more to the list of things I think are not working properly following the workflow suggested by danb4026.
The vraysky and the kelvin colors. Vraysun & sky to my eyes works better with the LWF button, maybe because the colour gets corrected...
Kelvin: try to choose the same kelvin value on a vrayies and on a photometric light. You'll end up with 2 different colors? why? Is this because of RGB vs Floating?
BTW I just want to highlight the fact that I have partecipated to few threads about LWF in the last few months and ironically the same people from Chaosgroup keeps on contradicting themselves on the correct linear workflow.
- Vlado in this thread confirming the workflow posted by danb4026
- Svetlozar Draganov suggest to use the LWF button on this thread http://www.chaosgroup.com/forums/vbu...494#post550494
- The same Svetlozar Draganov suggest a different approach again: http://www.chaosgroup.com/forums/vbu...676#post565676
So, guys, what are we doing here? It looks like you are a little bit confused about it....
I would suggest AGAIN that you publish a proper correct linear workflow on spot3D, so we can save you a lot of headache.
I have the feeling that the right one is the last one, just manually color correct the gamma of the maps and color input.
Again, after 5 years, can we have a magic button that does it for us? We can't color correct every single thing everytime....
The worst thing is that most of the places I freelance for in London uses as standard a workflow that is not correct, and please don't try to tell them they're doing it wrong...
.... just to add some more confusion. Can you confirm that correcting the entire shader is wrong? I have seen few tutorials about Arnold and they seems to color correct everything: maps, shaders and lights... mmm...
Regards,
Giacomo.
The vraysky and the kelvin colors. Vraysun & sky to my eyes works better with the LWF button, maybe because the colour gets corrected...
Kelvin: try to choose the same kelvin value on a vrayies and on a photometric light. You'll end up with 2 different colors? why? Is this because of RGB vs Floating?
BTW I just want to highlight the fact that I have partecipated to few threads about LWF in the last few months and ironically the same people from Chaosgroup keeps on contradicting themselves on the correct linear workflow.
- Vlado in this thread confirming the workflow posted by danb4026
- Svetlozar Draganov suggest to use the LWF button on this thread http://www.chaosgroup.com/forums/vbu...494#post550494
- The same Svetlozar Draganov suggest a different approach again: http://www.chaosgroup.com/forums/vbu...676#post565676
So, guys, what are we doing here? It looks like you are a little bit confused about it....
I would suggest AGAIN that you publish a proper correct linear workflow on spot3D, so we can save you a lot of headache.
I have the feeling that the right one is the last one, just manually color correct the gamma of the maps and color input.
Again, after 5 years, can we have a magic button that does it for us? We can't color correct every single thing everytime....
The worst thing is that most of the places I freelance for in London uses as standard a workflow that is not correct, and please don't try to tell them they're doing it wrong...
.... just to add some more confusion. Can you confirm that correcting the entire shader is wrong? I have seen few tutorials about Arnold and they seems to color correct everything: maps, shaders and lights... mmm...
Regards,
Giacomo.
Comment