My grass displacement is turning into a checker board. Can't figure out whats wrong with my settings here. I've used the same map and settings before without a problem, but I must be missing something here. No textures have been applied at the material level just 2D displacement. If I enable "filter texmap" the checker pattern is less noticeable but I still get noticeable banding. Any help here would be greatly appreciated. Thanks.
Unfiltered map:
Filtered map: Note: I also chaned AA to Catmull-Rom on this one.
Setting:
Displacement map:
Unfiltered map:
Filtered map: Note: I also chaned AA to Catmull-Rom on this one.
Setting:
Displacement map:
Comment