this sounds very odd...we work with textures in the 1000's of pixel range, not 100's and although theres a slow down when theyre applied its nothing like a jump from 30 sec to 9 mins, even when using supersampling and very low blur. Low amounts of RAM?
fyi DPI will make no difference if your pixel amount is the same...512x512@300dpi is exactly the same size file in ram as 512x512@72dpi or 1000dpi for that matter.
To judge the amount of pixels x by y you need, just simply render out the area you need to texture with a map and measure it in photoshop. Remember to work it out properly if you tile your bitmap or are indeed cropping into it.
fyi DPI will make no difference if your pixel amount is the same...512x512@300dpi is exactly the same size file in ram as 512x512@72dpi or 1000dpi for that matter.
To judge the amount of pixels x by y you need, just simply render out the area you need to texture with a map and measure it in photoshop. Remember to work it out properly if you tile your bitmap or are indeed cropping into it.
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