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CHALLENGE - Show your skills (scene included)

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  • #76
    Originally posted by ^Lele^ View Post
    If it wasn't because of cutoffs defaulting @ 0.01 in the shaders and lights, and the adaptivity of the sampler, a 5th bounce glossy with 128 subdivs would trace a 1180591620717411300000 rays, or (128^2)^5, per pixel.
    LOL. About the only time I've ever found Math(s) funny.
    Maya 2020/2022
    Win 10x64
    Vray 5

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    • #77
      Eek. (which is too short for a post apparently.)

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      • #78
        Hi All,

        I didn't download the scene and test it but from the description I got I agree with Lele, at first sight I would try to reduce the raytracing bounces to 2 or 3 and tune the transparent and reflective materials to work with it. I will exclude the glasses and reduce the number of them if they are 3. As well going back to LWF, you can always recreate your reinhard in post eventually. In a word I would say compromise.....

        Regards,

        Giacomo.

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        • #79
          lol using an evermotion scene to work from
          they are well known to be borderline unusable!

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